Nov 27, 2009, 01:46 PM // 13:46
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#201
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Frost Gate Guardian
Join Date: May 2009
Profession: E/A
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nerf obsidian flesh, it's the root of all imbalanced farming builds, coupled with ether renewal. shadowform is nothing compared to them.
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Nov 27, 2009, 02:11 PM // 14:11
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#202
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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Quote:
Originally Posted by Kain Fz
I hope dervs and paragons get a buff in the update.
Also, elementalists need a functionality change to intensity to promote them in high end areas.
Something that for each energy storage ranking, the skill eventually becomes maintainable and deals good armor penetrating dmg.
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eles dont need buff they are super imba in hm
Last edited by superraptors; Nov 27, 2009 at 02:24 PM // 14:24..
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Nov 27, 2009, 02:21 PM // 14:21
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#203
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by athariel
nerf obsidian flesh, it's the root of all imbalanced farming builds, coupled with ether renewal. shadowform is nothing compared to them.
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You must be joking right ?
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Nov 27, 2009, 02:29 PM // 14:29
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#204
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Frost Gate Guardian
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Quote:
Originally Posted by moriz
it's been a long time since i've read anything as stupid. casters out damaging assassins in hardmode? yeah right. way to post a wall of text full of nonsense.
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Strangely I never saw a in party search people looking for sin damager dealers and strangely I saw a lot of people looking for sos rit and eles. An yea I'm talking about HM.
You know that in HM sin has to combine high damage and survive in the same time. Monks have limited energy in case you use a monk and not an ER ele and a good monk will never expose himself cause 1 monk dead means more party member dead or even the entire party dead (as much as you think ER ele healer/prot in any of his variant is far from being invincible).
Btw you want an simple example? Go UW HM with a couple of friends. Let one aataxe full hp alive and go with your non perma damage dealer sin and try to do some damage to him, you will solo the aataxe. Now do the same with an ele. After you did that with an ele do the same with an sos rit (btw the sos rit will not stay in the middle of his spirits, will go back after he use summon spirits). Tell me witch one of them did the most damage.
Last edited by thedukesd; Nov 27, 2009 at 02:32 PM // 14:32..
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Nov 27, 2009, 02:34 PM // 14:34
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#205
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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errr... assassin? seriously, you think an ele can maintain well over 100 dps as long as the target is alive? really?
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Nov 27, 2009, 02:41 PM // 14:41
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#206
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Frost Gate Guardian
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Quote:
Originally Posted by moriz
errr... assassin? seriously, you think an ele can maintain well over 100 dps as long as the target is alive? really?
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Probably the ele is not stupid to stay and just cast skills and not move. You should had see how many time my entire party end up dead in hm and I was the only one alive with my ele. Any class that uses ranged attacks survive more then melees and cause it survive more it will do more damage.
Last edited by thedukesd; Nov 27, 2009 at 02:45 PM // 14:45..
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Nov 27, 2009, 02:54 PM // 14:54
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#207
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by thedukesd
Probably the ele is not stupid to stay and just cast skills and not move. You should had see how many time my entire party end up dead in hm and I was the only one alive with my ele. Any class that uses ranged attacks survive more then melees and cause it survive more it will do more damage.
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If your parties wipes so much in hm that what you describe is actually advantage, i pity you.
"ELE LFG HM, will survive if party wipes.". Yeah. Right.
People do not look for physicals because they have no idea. PS: Sin survival being hard? Of course it is hard if your monks are HB and did not use Protective Spirit outside 55/600.
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Nov 27, 2009, 03:00 PM // 15:00
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#208
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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you've just made TWO of the most idiotic statements i've read in a long time. that's quite an accomplishment.
you are assuming the assassin will somehow magically die. maybe you're just not good enough to know any better, but let me just tell you this: a properly built party will NOT fold like an overcooked noodle. in this instance, the assassin can tank any number of aatxes while pounding them with 100dps + AoE. this also happens to be completely armor ignoring, something your elementalist can never do. and at all times, the assassin gives his team +100 AL to ensure all agro stays on itself, making life for his party very easy.
so um, i guess if you and your party suck balls, then ele MIGHT outdamage the assassin in hardmode. otherwise, no.
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Nov 27, 2009, 03:05 PM // 15:05
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#209
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by thedukesd
Any class that uses ranged attacks survive more then melees and cause it survive more it will do more damage.
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Which is the point of melee damage dealer dealing more damage than an equally armored caster. Of course, when the melee is able to stay alive, he should logically outdps the caster.
In an hypotethical balanced MMO.
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Nov 27, 2009, 03:16 PM // 15:16
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#210
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Frost Gate Guardian
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With random peoples is kinda hard to know how the monks will play. They can have a damn good bar and use it as some noobs.
Of course in a good guild/alliance with a lot of people there is no problem in making a good party. But well I'm in a small guild were we are max 5 people online and that happens if i decide not to go to sleep at decent hours cause I live in Europe and they live in US. The guilds in the alliance have the same problem. So based on playing with random people i can tell you that usually the melees do less damage cause they end up dead, not their fault.
Btw when I was sin daggers damage (i just didn't wanted to use sf) dealer and we made it up to dhuum there was noone to pb me and noone ps me so it was really nice to feel the hits from aataxe. Go to american d1 and see how many parties will want a non perma sin to do uw.
If they will nerf SF not the fact that the sin will become useless will make people play less with the sin, the fact that other pleople will just don't want the sin in a party will make people play less with the sin. You can be the best sin in the world as long as you can't solo and as long as you can't get in a party cause noone want you, you will have to play with other classes.
When you play a lot of time with the same peoples you see the things in a way. When you play most of the time with random peoples you see the things in another way.
The one that play with random peoples will be the ones affected by the sf nerf cause they use the sin to farm or do a couple of areas where random people parties has an insane high % in failling.
Last edited by thedukesd; Nov 27, 2009 at 03:26 PM // 15:26..
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Nov 27, 2009, 03:29 PM // 15:29
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#211
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by thedukesd
With random peoples is kinda hard to know how the monks will play. They can have a damn good bar and use it as some noobs.
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Well same as everyone in the game but if healers and prots fail , ppl dies , thats why you notice it so much.
Quote:
Originally Posted by thedukesd
Btw when I was sin daggers damage (i just didn't wanted to use sf) dealer and we made it up to dhuum there was noone to pb me and noone ps me so it was really nice to feel the hits from aataxe. Go to american d1 and see how many parties will want a non perma sin to do uw.
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And how about that ? your healers screwed that up .... and so ? it has nothing to do with Sins being SF or not .
Quote:
Originally Posted by thedukesd
If they will nerf SF not the fact that the sin will become useless will make people play less with the sin, the fact that other pleople will just don't want the sin in a party will make people play less with the sin. You can be the best sin in the world as long as you can't solo and as long as you can't get in a party cause noone want you, you will have to play with other classes.
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Seriousy thats not an argument. The existance of annoying ppl , clueless ppl or ppl that just hate X class outside 1 build means nothing . The thing is that if 80% of sins right now are only-SF players then that 20% will become 100% and the number of ppl that "cant get in a party" will be EXACTLY the same .... only 1 difference , there will be no BROKEN god mode SF-skill combo wich is great because a thing called "skill balance" and thats the whole point.
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Nov 27, 2009, 03:33 PM // 15:33
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#212
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Forge Runner
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Sins are really great damage dealers in general PvE.
What is this mishegas? Great Armor, IAS, Damage, and possible support in some cases. Not to mention slight AoE dmg.
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Nov 27, 2009, 03:40 PM // 15:40
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#213
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Stop The Storm
tanking
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You just humiliated yourself in front of all GWG's community, well done.
Everyone knows that tanking is how scrubs and wow fans (usually the same people) think GW should be played.
@Kain: Assassins have ridiculously good damage, particularly AoE, thanks to MS+DB chains. So efficient, in fact, that there's room for them to take handy support skills like Vanguard wards and SY.
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Nov 27, 2009, 03:50 PM // 15:50
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#214
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Keeping DoA Alive
Join Date: Jan 2007
Location: England
Guild: Were In [DoA]
Profession: A/N
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Quote:
Originally Posted by Zahr Dalsk
You just humiliated yourself in front of all GWG's community, well done.
Everyone knows that tanking is how scrubs and wow fans (usually the same people) think GW should be played.
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i didnt "humiliate" myself infront of anyone.
the class that can go in and hold aggro and tank damage is called the tank, is it that hard to comprehend? retard.
shadow form does NOT mean invincibility in a LOT of areas. if you think that, then you are a retard that has probably never used an assassin, nevermind tried to run a perma.
i like how NOT 1 person who said that shadow form is "ez" and they can do it standing on their heads has pm'd me to come on a doa run.
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Nov 27, 2009, 03:51 PM // 15:51
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#215
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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if your talking about the aatxe.. you guys didn't mention they have riposte and deadly riposte in hm I can see you down there without your tank.. bam bam newbie pug monk runs away with 2 down.. defeated hahahaha =]
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Nov 27, 2009, 03:53 PM // 15:53
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#216
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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considering that the assassin's chain is mostly unblockable, i don't see how the riposte skills pose an issue. monks can easily deal with the damage.
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Nov 27, 2009, 04:12 PM // 16:12
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#217
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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I'd like to see an assassin with just defenses up with the speed those 3 attack- unless your talking 1 on 1.. actually might try it- but what I was getting at is.. these guys complaining about sf are just hating on the fact they fail.. and I can see alot of them failing right at the beginning in nm uw =] then they come on the forum and qq about sf when, even given sf they would probably failboat
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Nov 27, 2009, 04:17 PM // 16:17
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#218
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Frost Gate Guardian
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Quote:
Originally Posted by Tenebrae
Well same as everyone in the game but if healers and prots fail , ppl dies , thats why you notice it so much.
And how about that ? your healers screwed that up .... and so ? it has nothing to do with Sins being SF or not .
Seriousy thats not an argument. The existance of annoying ppl , clueless ppl or ppl that just hate X class outside 1 build means nothing . The thing is that if 80% of sins right now are only-SF players then that 20% will become 100% and the number of ppl that "cant get in a party" will be EXACTLY the same .... only 1 difference , there will be no BROKEN god mode SF-skill combo wich is great because a thing called "skill balance" and thats the whole point.
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What will be the positive effect on nerfing SF for players?
I see a lot of negative effects and no real positive effect.
Some negative efect:
- prices will go higher cause the other farming ways are not so fast and easy to do it
- more people will buy chars/gold/items from gold sites
- some people will leave
You can say that after the nerf of sf there will be more people to party with them. It's a myth.
How me as a player will feel the positive effects on nerfing SF.
Skill balance is something that is not feeled by the players. If they will nerf SF the next thing people will as to be nerfed will be the 600/smiter team. After that they will ask to nerf obsidian flesh. After this people will request nerfs on some of the warrior skills. Probably the sos will not be forgot too... You can't make something balanced as much as you can try. It's like you want to do something perfect when perfections doesn't not exist.
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Nov 27, 2009, 04:24 PM // 16:24
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#219
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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I love this thread......so much crying for SF......I'd personally love to be the one to pour petrol on it and see it burn by pushing the deploy button.
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Nov 27, 2009, 04:31 PM // 16:31
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#220
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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hehe well it beats power trading thats for sure.. I'd rather run sf and get it done quick than stand around in kamadan all day and brag how I scammed some guy out of a few ectos
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